![]() ![]() The Exclusives Streets of Rage (SEGA 1991), Final Fight (Capcom 1989)Īs you can imagine the differing hardware also leads to a lot of exclusive software as developers would focus on one system over the other. And that’s not even getting into the exclusives. This all meant that making games for both consoles would take a lot more effort and there was more to debate over which version was better. Aladdin on Genesis was developed by Virgin Games and is more of an action game, while Aladdin on SNES was developed by Capcom and is a pure platformer. It had the same title and was based on the same Disney movie, released in the same month but each version was an entirely different game. Probably the most famous case study is the Aladdin video game released on both consoles. The fact that they both had vastly different sound chips also meant that a game’s OST had to be wholly rearranged for both consoles, the Genesis had a more tinny rock sound while the SNES had more orchestral music. Fighting games would have completely different movesets for The Genesis, while games like Earthworm Jim had levels missing on the SNES version. This meant that any multiplatform games released for both could be very different on each machine. Not to mention the SNES controller had six buttons while the Genesis had only three. While they were both 16-bit machines, the SNES was generally more powerful, had more colors, and had a better sound chip but the Genesis had faster processing power (or as the Ads called it “Blast Processing”). ![]() The SNES and Genesis weren’t like this however, they were completely different beasts. That’s a good thing though, it means that it’s easier to bring games to both systems. They’re both more or less standalone PCs and the technological benchmark for the two are very similar. While fanboys may bicker, at their core the PlayStation 5 and Xbox Series X|S aren’t that different on the inside. Two Very Different Consoles Sunset Riders (Konami 1991). This is an area that extended past the marketing however and into the two machines themselves. These are personality aspects that people not only associate with the characters to this day but also cemented how the two consoles would be seen, the SNES produced high-quality titles with creative art styles and gameplay, while the Genesis was more violent and brought in great action for the “hardcore” audience (well, as hardcore as a cuddly blue hedgehog can be I suppose). If Mario was family-friendly, Sonic was fast, slick, and had a rebellious personality. Sonic was not only made to compete with Mario but embody the 90s youth culture of the time with a little thing called attitude. This also extended to the two companies’ mascots as well. Mario and Sonic Sonic The Hedgehog (SEGA 1991) It’s basically the equivalent of two children calling each other names but there’s something so hilariously in-your-face about these ads, acting as almost a time capsule of gaming culture in the 90s. Nintendo of America Former Vice President of Marketing and Corporate Affairs Perrin Kaplan even said that at one point Nintendo planned to dump a load of Bananas onto the parking lot of SEGA’s American office but ultimately didn’t because it’d be a waste of food. And after a while, Nintendo decided to hit back with the trailer for Donkey Kong Country, a game more aimed at the same 90s cool crowd that SEGA appealed to.
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