![]() We were ambushed by strange undulating shapes, 2 small entities that I cannot hope to describe and a third, much larger beast. My fingers are cold… It was no trap, nor raving cultist that sealed my fate. My End - I scrawl this, victim of cruel Fortune, who took me up on my wager for I have lost my lucky coin and I now lie helpless as my blood flows swiftly from my ruined body. As terrible as this place is, I know I will not fall for any trap nor crazed idiot. They were ferocious but clumsy.ĭay 8 - Moira has been afflicted with sickness, it must have been some rotting air from a coffin she insisted on piercing with her spade. I am already falling asleep.ĭay 7 - We tangled with some unruly louts. The most devout of us, Therion, prayed softly for our safety, superstitious but well intentioned I suppose. Sleep was difficult until Raeven, one of my companions, passed me a bitter concoction. We all felt it but did our best to shrug it off. We leave at first light on the morrow.ĭay 6 - As we travelled from the hamlet, an eerie dread grew. I went swiftly to the tavern - others with similar interests had gathered there and I was assembled into an expedition. When it revealed its ruined face, I swore had never seen such neglect, some buildings collapsed, and uncaring residents fidgeting uselessly. I am packing to leave immediately.ĭay 4 - The road to this damned hamlet was a tricky one, both to find and to travel. Ravens carried cryptic notes that there was a person, or persons who was pledging coin for services best left unmentioned in a hamlet I had never heard of. It is also unclear whether or not the original drop chance was modified for the Darkest campaign, as there are several examples of players acquiring all but the "Strange note", by as early as week 15.Īs the title indicates, these pages detail the experiences of a Highwayman as he gets enlisted in the Hamlet, goes on an expedition, and gives his life to allow his companions to flee to safety.ĭay 1 - Rare are travellers on the roads this autumn, and rather than starve I pressed my last coin into the hand of one who dealt in rumours and shadows. Journal page drop rates seem greatly increased in a Radiant Mode campaign, with one or two drops popping up almost every mission, giving a complete set as early as week 30. However, it seems like it is not the case, meaning that Journal pages work as an additional drop, much like Antiquarian relics, so another item is very unlikely to take its place. It is worth to mention that any other loot in table, where pages are, has more chance of showing up thus effectively reducing chance of journal page if other loot and pages have same priority. If they have no priority than the base chance of 1/2000 is seriously lowered because any type of loot can take its place. It is unknown whether journal pages have priority over other loot or not. Light influences chances by giving 1 chance of modified 1/2000 to all lootable curios: Barnacle Crusted Chest (Shovel): 3 chances at 1/2000.Lost Luggage (Key or Antivenom) 3 chances at 1/2000.Old Tree (Antivenom): 3 chances at 1/2000.Pile of Bones (Holy Water): 2 chances at 1/2000.Iron Maiden (Medicinal Herbs): 2 chances at 1/2000.Locked Strongbox (Key): 3 chances at 1/2000.Unlocked Strongbox: 75% of 2 chances at 1/2000.The higher the light value, the lower the chance is of finding one. They can only be found within certain curios when not influenced by torchlight. The probability is influenced by torchlight in a way that allows one extra chance of 1/2000. The journal pages are very rare with the base probability of finding one is is 1/2000 (0.0005). 7 A strange note, written on bloody human flesh. ![]()
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